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Level 3

Level 3 · Green Belt

Sharpening Skills.Expanding Knowledge.

Level 3 marks a turning point — techniques get harder, stress goes up, and you learn to improvise. Headbutts, throws, close-quarter fighting, and advanced ground work all start here. Two to three times a week, nine months to complete.

~9
Months to Complete
2–3×
Per Week Recommended
Green
Belt Level
L4
Next Level
Mindset & Tactics
Real fights don’t follow a script. Level 3 trains you to improvise, stay calm, and control tight spaces.

Mindset

Improvise and Win

Things rarely go as planned. Adapt your techniques to unexpected scenarios, using the environment and whatever is available to your advantage.

Mindset

Keep Calm, Keep Fighting

Fear, frustration, and anger cloud judgment. You train to stay calm under pressure, make clear decisions, and maintain focus on survival.

Tactic

Close-Quarter Fighting

Techniques for tight spaces — elbows, knees, clinching, and controlling an attacker when there’s no room to maneuver.

Tactic

Push / Pull Concepts

Manipulate the opponent’s balance using leverage and timing. Pull when they push, push when they pull — create openings from their momentum.

At Level 3, you stop performing techniques and start solving problems. The fight changes — and you change with it.

ETKM Training Principle

What You’ll Learn
New combatives, inside and outside defenses, falls and rolls, expanded ground fighting, and the introduction of throws.

01

Combatives

  • Headbutts — Forward, side, and rear
  • Slap Kicks
  • Heel Kicks
  • Complex Combinations — Overlapping strikes, fluid transitions
  • Flexibility and multi-style defense through expanded kick vocabulary
02

Defenses

  • Inside Defense — Hands up, close to body, tight angles
  • Outside Defense — Hands down, wide angles, off-axis attacks
  • Headlock Defense from Behind — Sharpened for rapid response
  • Choke Against Wall — Creating space and counterattacking off the pin
03

Falls & Rolls

  • Safe Falling — Minimize injury, prevent head impact
  • Forward Rolls — Advance or retreat without losing control
  • Backward Rolls — Recovery and repositioning
  • Quick Recovery — Minimize time on the ground
04

Throws & Ground Fighting

  • Basic Throws — Balance disruption, not prolonged grappling
  • Ground Grappling Basics — Self-defense application only
  • Explosive Escapes — Create space and get to your feet
  • Primary Goal: Get up quickly to avoid secondary threats

Level 3 Drills
Drills at Level 3 test your ability to adapt, improvise, and stay composed under stress.

Close-Quarter Chaos

Tight space, elbows and knees only. Control distance, clinch, and counter in confined areas.

Improvisation Drill

Random attacks, unfamiliar angles. Apply principles, not choreography — find what works on the fly.

Throw & Recover

Execute a throw, follow up. Get thrown, fall safely, get back up and counter immediately.

Push-Pull Sparring

Clinch-range work. Use your partner’s momentum against them — redirect, unbalance, attack.

Training Progression
Every ETKM level follows the same progression model. Level 3 demands execution under pressure.

01
Mindset
02
Tactics
03
Skills
04
Drills
05
Proficiency

Progression to Level 4

After completing Level 3, you’ll test into Level 4 — Blue Belt. Level 4 introduces weapon defenses against sticks, knives, and handguns, plus advanced ground fighting and the OODA Loop decision-making framework.